#include <ExCMap.h>
Inheritance diagram for ExCMap:

Public Methods | |
| ExCMap (void) | |
| ~ExCMap (void) | |
| void | ShowSkybox (void) |
| void | HideSkybox (void) |
| void | ShowMesh (void) |
| void | HideMesh (void) |
| void | EnableOctree (void) |
| void | DisableOctree (void) |
| void | ShowOctreeSubdivision (void) |
| void | HideOctreeSubdivision (void) |
| void | SetNumberMesh (long NumberMesh) |
| long | GetNumberMesh (void) |
| int | GetRenderMode (void) |
| GLuint | GetGlListId (void) |
| void | SetManagerTexture (ExManagerTexture *Texture) |
| bool | LoadMap (const char *FileName) |
| void | Draw (void) |
Data Fields | |
| std::string | m_STextureBoxNameTop |
| std::string | m_STextureBoxNameBottom |
| std::string | m_STextureBoxNameFront |
| std::string | m_STextureBoxNameBack |
| std::string | m_STextureBoxNameLeft |
| std::string | m_STextureBoxNameRight |
| std::ostrstream * | Consol |
| void(* | WriteToConsol )(const char *Label) |
Protected Methods | |
| void | DrawAllMesh (void) |
| void | DrawMeshInFrustrum (void) |
| void | BuildSkyBox (void) |
| void | BuildOctree (void) |
| void | BuilList (void) |
| void | BuildVertexArrays (void) |
Protected Attributes | |
| ExManagerTexture * | ManagerTexture |
| std::vector< ExCVertex > | m_VecVertex |
| std::vector< ExCVertex >::iterator | m_ItVecVertex |
| std::vector< ExCMesh > | m_VecMesh |
| std::vector< ExCMesh >::iterator | m_ItVecMesh |
| long | m_NumberMesh |
| long | m_NumberVertex |
| int | m_RenderMode |
| GLuint | m_GlListId |
| GLuint | m_GlSkyBoxListId |
| bool | m_ShowSkybox |
| bool | m_ShowMesh |
| bool | m_OctreeState |
| bool | m_ShowOctreeSubdivision |
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Definition at line 26 of file ExCMap.cpp. References m_OctreeState, m_ShowMesh, m_ShowOctreeSubdivision, m_ShowSkybox, m_STextureBoxNameBack, m_STextureBoxNameBottom, m_STextureBoxNameFront, m_STextureBoxNameLeft, m_STextureBoxNameRight, m_STextureBoxNameTop, m_VecMesh, and m_VecVertex.
00027 {
00028 m_ShowSkybox=true;
00029 m_ShowMesh=true;
00030 m_OctreeState=false;
00031 m_ShowOctreeSubdivision=false;
00032 #ifdef UNIX_SRC
00033 // This is very awfull but it segfault without it
00034 m_VecMesh.reserve (1000);
00035 m_VecVertex.reserve (1000);
00036 #endif
00037 m_STextureBoxNameTop="SkySpace_Top.tga";
00038 m_STextureBoxNameBottom="SkySpace_Bottom.tga";
00039 m_STextureBoxNameFront="SkySpace_Front.tga";
00040 m_STextureBoxNameBack="SkySpace_Back.tga";
00041 m_STextureBoxNameLeft="SkySpace_Left.tga";
00042 m_STextureBoxNameRight="SkySpace_Right.tga";
00043 }
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Definition at line 45 of file ExCMap.cpp.
00046 {
00047 }
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Definition at line 226 of file ExCMap.cpp. References Guard.
00227 {
00228 Guard(void ExMap::BuildOctree(void))
00229 //m_Octree.SetManagerTexture(ManagerTexture);
00230 //m_Octree.Build(m_VecMesh);
00231 UnGuard
00232 }
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Definition at line 49 of file ExCMap.cpp. References Guard, m_GlSkyBoxListId, m_STextureBoxNameBack, m_STextureBoxNameBottom, m_STextureBoxNameFront, m_STextureBoxNameLeft, m_STextureBoxNameRight, m_STextureBoxNameTop, ManagerTexture, and ExManagerTexture::SetCurrentObject(). Referenced by LoadMap().
00050 {
00051 Guard(void ExMap::BuildSkyBox(void))
00052
00053 glDeleteLists(m_GlSkyBoxListId,1); //delete old list
00054 m_GlSkyBoxListId=glGenLists(1); //Ask for a new free list
00055 glNewList(m_GlSkyBoxListId,GL_COMPILE);
00056
00057 glEnable(GL_TEXTURE_2D);
00058 glDisable(GL_LIGHTING);
00059 ManagerTexture->SetCurrentObject(m_STextureBoxNameFront);
00060 glBegin(GL_QUADS);
00061 // Front Face
00062 glColor4f(1, 1, 1, 1);
00063 glTexCoord2f(1.0f, 1.0f); glVertex3d(-10000.0f, 10000.0f, 10000.0f);
00064 glTexCoord2f(0.0f, 1.0f); glVertex3d( 10000.0f, 10000.0f, 10000.0f);
00065 glTexCoord2f(0.0f, 0.0f); glVertex3d( 10000.0f, -10000.0f, 10000.0f);
00066 glTexCoord2f(1.0f, 0.0f); glVertex3d(-10000.0f, -10000.0f, 10000.0f);
00067 glEnd();
00068 ManagerTexture->SetCurrentObject(m_STextureBoxNameBack);
00069 glBegin(GL_QUADS);
00070 // Back Face
00071 glTexCoord2f(1.0f, 0.0f); glVertex3d( 10000.0f, -10000.0f, -10000.0f);
00072 glTexCoord2f(1.0f, 1.0f); glVertex3d( 10000.0f, 10000.0f, -10000.0f);
00073 glTexCoord2f(0.0f, 1.0f); glVertex3d(-10000.0f, 10000.0f, -10000.0f);
00074 glTexCoord2f(0.0f, 0.0f); glVertex3d(-10000.0f, -10000.0f, -10000.0f);
00075 glEnd();
00076 ManagerTexture->SetCurrentObject(m_STextureBoxNameTop);
00077 glBegin(GL_QUADS);
00078 // Top Face
00079 glTexCoord2f(0.0f, 1.0f); glVertex3d( 10000.0f, 10000.0f, -10000.0f);
00080 glTexCoord2f(0.0f, 0.0f); glVertex3d( 10000.0f, 10000.0f, 10000.0f);
00081 glTexCoord2f(1.0f, 0.0f); glVertex3d(-10000.0f, 10000.0f, 10000.0f);
00082 glTexCoord2f(1.0f, 1.0f); glVertex3d(-10000.0f, 10000.0f, -10000.0f);
00083 glEnd();
00084 ManagerTexture->SetCurrentObject(m_STextureBoxNameBottom);
00085 glBegin(GL_QUADS);
00086 // Bottom Face
00087 glTexCoord2f(1.0f, 1.0f); glVertex3d(-10000.0f, -10000.0f, 10000.0f);
00088 glTexCoord2f(0.0f, 1.0f); glVertex3d( 10000.0f, -10000.0f, 10000.0f);
00089 glTexCoord2f(0.0f, 0.0f); glVertex3d( 10000.0f, -10000.0f, -10000.0f);
00090 glTexCoord2f(1.0f, 0.0f); glVertex3d(-10000.0f, -10000.0f, -10000.0f);
00091 glEnd();
00092 ManagerTexture->SetCurrentObject(m_STextureBoxNameRight);
00093 glBegin(GL_QUADS);
00094 // Right face
00095 glTexCoord2f(1.0f, 0.0f); glVertex3d( 10000.0f, -10000.0f, 10000.0f);
00096 glTexCoord2f(1.0f, 1.0f); glVertex3d( 10000.0f, 10000.0f, 10000.0f);
00097 glTexCoord2f(0.0f, 1.0f); glVertex3d( 10000.0f, 10000.0f, -10000.0f);
00098 glTexCoord2f(0.0f, 0.0f); glVertex3d( 10000.0f, -10000.0f, -10000.0f);
00099 glEnd();
00100 ManagerTexture->SetCurrentObject(m_STextureBoxNameLeft);
00101 glBegin(GL_QUADS);
00102 // Left Face
00103 glTexCoord2f(1.0f, 1.0f); glVertex3d(-10000.0f, 10000.0f, -10000.0f);
00104 glTexCoord2f(0.0f, 1.0f); glVertex3d(-10000.0f, 10000.0f, 10000.0f);
00105 glTexCoord2f(0.0f, 0.0f); glVertex3d(-10000.0f, -10000.0f, 10000.0f);
00106 glTexCoord2f(1.0f, 0.0f); glVertex3d(-10000.0f, -10000.0f, -10000.0f);
00107
00108 glEnd();
00109 glDisable(GL_TEXTURE_2D);
00110 glEnable(GL_LIGHTING);
00111
00112 glEndList();
00113 UnGuard
00114 }
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Definition at line 234 of file ExCMap.cpp. References Guard.
00235 {
00236 Guard(void ExMap::BuildVertexArrays(void))
00237 /*int i=0;
00238 float *g_vertexArray; // vertex array
00239 //float *g_colorArray; // color array
00240 float *g_texcoordArray; // texture array
00241
00242 g_vertexArray= new float[m_VecMesh.size()*3][3];
00243 //g_colorArray= new float[m_VecMesh.size()*3][3];
00244 g_texcoordArray= new float[m_VecMesh.size()*3][2];
00245
00246 for(m_ItVecMesh=m_VecMesh.begin();m_ItVecMesh!=m_VecMesh.end();++m_ItVecMesh)
00247 {
00248 //ManagerTexture->SetActiveTexture(m_ItVecMesh->GetMaterial());
00249
00250 g_texcoordArray[i][0]=m_ItVecMesh->A.GetU();
00251 g_texcoordArray[i][1]=m_ItVecMesh->A.GetV();
00252
00253 g_vertexArray[i][0]=m_ItVecMesh->A.GetX();
00254 g_vertexArray[i][0]=m_ItVecMesh->A.GetY();
00255 g_vertexArray[i][0]=m_ItVecMesh->A.GetZ();
00256
00257 g_texcoordArray[i+1][0]=m_ItVecMesh->B.GetU();
00258 g_texcoordArray[i+1][1]=m_ItVecMesh->B.GetV();
00259
00260 g_vertexArray[i+1][0]=m_ItVecMesh->B.GetX();
00261 g_vertexArray[i+1][0]=m_ItVecMesh->B.GetY();
00262 g_vertexArray[i+1][0]=m_ItVecMesh->B.GetZ();
00263
00264 g_texcoordArray[i+2][0]=m_ItVecMesh->C.GetU();
00265 g_texcoordArray[i+2][1]=m_ItVecMesh->C.GetV();
00266
00267 g_vertexArray[i+2][0]=m_ItVecMesh->C.GetX();
00268 g_vertexArray[i+2][0]=m_ItVecMesh->C.GetY();
00269 g_vertexArray[i+2][0]=m_ItVecMesh->C.GetZ();
00270
00271 i++;
00272 }
00273 // enable the vertex arrays being used
00274 glEnableClientState(GL_VERTEX_ARRAY);
00275 //glEnableClientState(GL_COLOR_ARRAY);
00276 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
00277 // pass the pointers to OpenGL
00278 glVertexPointer(3, GL_FLOAT, 0, g_vertexArray);
00279 //glColorPointer(3, GL_FLOAT, 0, g_colorArray);
00280 glTexCoordPointer(2, GL_FLOAT, 0, g_texcoordArray);*/
00281 UnGuard
00282 }
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Definition at line 192 of file ExCMap.cpp. References Guard, m_GlListId, m_ItVecMesh, m_VecMesh, m_VecVertex, ManagerTexture, and ExManagerTexture::SetCurrentObject(). Referenced by LoadMap().
00193 {
00194 Guard(void ExMap::BuilList(void))
00195 m_GlListId=glGenLists(1);
00196 glNewList(m_GlListId,GL_COMPILE);
00197 glColor3f(1.0f, 1.0f, 1.0f);
00198 glDisable(GL_LIGHTING);
00199 glEnable(GL_TEXTURE_2D);
00200 int i=0;
00201
00202 for(m_ItVecMesh=m_VecMesh.begin();m_ItVecMesh!=m_VecMesh.end();++m_ItVecMesh)
00203 {
00204 ManagerTexture->SetCurrentObject(m_ItVecMesh->GetMaterial());
00205 glBegin(GL_TRIANGLES);
00206 glTexCoord2f(m_ItVecMesh->A.GetU(), m_ItVecMesh->A.GetV());
00207 glVertex3f(m_ItVecMesh->A.GetX(),m_ItVecMesh->A.GetY(),m_ItVecMesh->A.GetZ());
00208 glTexCoord2f(m_ItVecMesh->B.GetU(), m_ItVecMesh->B.GetV());
00209 glVertex3f(m_ItVecMesh->B.GetX(),m_ItVecMesh->B.GetY(),m_ItVecMesh->B.GetZ());
00210 glTexCoord2f(m_ItVecMesh->C.GetU(), m_ItVecMesh->C.GetV());
00211 glVertex3f(m_ItVecMesh->C.GetX(),m_ItVecMesh->C.GetY(),m_ItVecMesh->C.GetZ());
00212 glEnd();
00213 i++;
00214 }
00215
00216 glEnable(GL_LIGHTING);
00217 glDisable(GL_TEXTURE_2D);
00218 glEndList();
00219 //delete data because they are now in list
00220 m_VecVertex.clear();
00221 m_VecMesh.clear();
00222 UnGuard
00223 }
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Definition at line 98 of file ExCMap.h. References m_OctreeState. Referenced by ExManagerMap::ShowOctreeSubdivision().
00098 {m_OctreeState=true;}
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Reimplemented from ExCObject. Definition at line 170 of file ExCMap.cpp. References DrawAllMesh(), DrawMeshInFrustrum(), Guard, and m_GlSkyBoxListId. Referenced by ExManagerMap::Draw().
00171 {
00172 Guard(void ExMap::Draw(void))
00173 //if(m_ShowSkybox)glCallList(m_GlSkyBoxListId);
00174 glCallList(m_GlSkyBoxListId);
00175 glPushMatrix();
00176 glRotatef(-90,1.0f,0.0f,0.0f);
00177 if(m_ShowMesh)
00178 {
00179 if(m_OctreeState)
00180 {
00181 DrawMeshInFrustrum();
00182 }else
00183 {
00184 DrawAllMesh();
00185 }
00186 }
00187 glPopMatrix();
00188
00189 UnGuard
00190 }
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Definition at line 116 of file ExCMap.cpp. References Guard, and m_GlListId. Referenced by Draw().
00117 {
00118 Guard(void ExMap::DrawAllMesh(void))
00119 glCallList(m_GlListId);
00120 UnGuard
00121 }
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Definition at line 123 of file ExCMap.cpp. References Guard. Referenced by Draw().
00124 {
00125 Guard(void ExMap::DrawMeshInFrustrum(void))
00126 //DrawAllMesh();
00127 //m_Octree.Draw();
00128 /*Frustrum.CalculateFrustum();
00129 glColor3f(1.0f, 1.0f, 1.0f);
00130 glDisable(GL_LIGHTING);
00131 glEnable(GL_TEXTURE_2D);
00132 int i=0;
00133 int pointinfrustrum=0;
00134
00135 for(m_ItVecMesh=m_VecMesh.begin();m_ItVecMesh!=m_VecMesh.end();++m_ItVecMesh)
00136 {
00137 ManagerTexture->SetCurrentObject(m_ItVecMesh->GetMaterial());
00138 if(Frustrum.PointInFrustum(m_ItVecMesh->A.GetX(),m_ItVecMesh->A.GetY(),m_ItVecMesh->A.GetZ()))
00139 {
00140 pointinfrustrum++;
00141 }
00142 if(Frustrum.PointInFrustum(m_ItVecMesh->B.GetX(),m_ItVecMesh->B.GetY(),m_ItVecMesh->B.GetZ()))
00143 {
00144 pointinfrustrum++;
00145 }
00146 if(Frustrum.PointInFrustum(m_ItVecMesh->C.GetX(),m_ItVecMesh->C.GetY(),m_ItVecMesh->C.GetZ()))
00147 {
00148 pointinfrustrum++;
00149 }
00150
00151 if(pointinfrustrum>1)
00152 {
00153 glBegin(GL_TRIANGLES);
00154 glTexCoord2f(m_ItVecMesh->A.GetU(), m_ItVecMesh->A.GetV());
00155 glVertex3f(m_ItVecMesh->A.GetX(),m_ItVecMesh->A.GetY(),m_ItVecMesh->A.GetZ());
00156 glTexCoord2f(m_ItVecMesh->B.GetU(), m_ItVecMesh->B.GetV());
00157 glVertex3f(m_ItVecMesh->B.GetX(),m_ItVecMesh->B.GetY(),m_ItVecMesh->B.GetZ());
00158 glTexCoord2f(m_ItVecMesh->C.GetU(), m_ItVecMesh->C.GetV());
00159 glVertex3f(m_ItVecMesh->C.GetX(),m_ItVecMesh->C.GetY(),m_ItVecMesh->C.GetZ());
00160 glEnd();
00161 }
00162 i++;
00163 pointinfrustrum=0;
00164 }
00165 glEnable(GL_LIGHTING);
00166 glDisable(GL_TEXTURE_2D);*/
00167 UnGuard
00168 }
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Definition at line 97 of file ExCMap.h. References m_ShowMesh. Referenced by ExManagerMap::DisableOctree().
00097 {m_ShowMesh=false;}
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Definition at line 109 of file ExCMap.h. References m_RenderMode.
00109 {return m_RenderMode;}
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Definition at line 107 of file ExCMap.h.
00108 {return m_NumberMesh;}
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Definition at line 108 of file ExCMap.h. References m_NumberMesh.
00108 {return m_NumberMesh;}
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Definition at line 96 of file ExCMap.h. References m_ShowMesh. Referenced by ExManagerMap::EnableOctree().
00096 {m_ShowMesh=true;}
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Definition at line 100 of file ExCMap.h. References m_ShowOctreeSubdivision.
00100 {m_ShowOctreeSubdivision=true;}
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Definition at line 94 of file ExCMap.h. References m_ShowSkybox. Referenced by ExManagerMap::ShowMesh().
00094 {m_ShowSkybox=true;}
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Definition at line 284 of file ExCMap.cpp. References ExCMesh::A, ExManagerTexture::Add(), ExCMesh::B, BuildSkyBox(), BuilList(), ExCMesh::C, Consol, data, ExNihilo::ExtractIntValueFromSring(), ExNihilo::ExtracValueFromSring(), ExCMesh::GetMaterial(), Guard, ExManagerTexture::Load(), LoadMap(), ExCMesh::m_AB, ExCMesh::m_BC, ExCMesh::m_CA, ExCMesh::m_MeshNumber, m_NumberMesh, m_NumberVertex, ExCMesh::m_Smoothing, m_STextureBoxNameBack, m_STextureBoxNameBottom, m_STextureBoxNameFront, m_STextureBoxNameLeft, m_STextureBoxNameRight, m_STextureBoxNameTop, m_VecMesh, m_VecVertex, ManagerTexture, PREFIX, ExManagerTexture::SetCurrentObject(), ExCMesh::SetMaterial(), ExCVertex::SetU(), ExCVertex::SetV(), ExCVertex::SetX(), ExCVertex::SetY(), and ExCVertex::SetZ(). Referenced by ExManagerMap::LoadMap(), and LoadMap().
00285 {
00286 Guard(void ExCMap::LoadMap(const char *FileName))
00287
00288 char buffer[255];
00289 ExCVertex VertexBuff;
00290 ExCMesh MeshBuff;
00291
00292 #ifdef UNIX_SRC
00293 sprintf(buffer, PREFIX "/ExNihilo/Data/Map/%s", FileName);
00294 #else
00295 sprintf(buffer, "../Data/Map/%s", FileName);
00296 #endif
00297
00298 std::ifstream fin;
00299 std::string buffstring;
00300
00301 char b[256];
00302 fin.open(buffer,std::ios::in);
00303 if(fin.is_open())
00304 {
00305 //read file type
00306 memset(b,0,255);fin.getline(b,256,'\n');
00307 buffstring=ExNihilo::ExtracValueFromSring(b,"<filetype>","<#filetype>");
00308 //read skybox_top
00309 memset(b,0,255);fin.getline(b,256,'\n');
00310 m_STextureBoxNameTop=ExNihilo::ExtracValueFromSring(b,"<skybox_top>","<#skybox_top>");
00311 //read skybox_bottom
00312 memset(b,0,255);fin.getline(b,256,'\n');
00313 m_STextureBoxNameBottom=ExNihilo::ExtracValueFromSring(b,"<skybox_bottom>","<#skybox_bottom>");
00314 //read skybox_front
00315 memset(b,0,255);fin.getline(b,256,'\n');
00316 m_STextureBoxNameFront=ExNihilo::ExtracValueFromSring(b,"<skybox_front>","<#skybox_front>");
00317 //read skybox_back
00318 memset(b,0,255);fin.getline(b,256,'\n');
00319 m_STextureBoxNameBack=ExNihilo::ExtracValueFromSring(b,"<skybox_back>","<#skybox_back>");
00320 //read skybox_left
00321 memset(b,0,255);fin.getline(b,256,'\n');
00322 m_STextureBoxNameLeft=ExNihilo::ExtracValueFromSring(b,"<skybox_left>","<#skybox_left>");
00323 //read skybox_right
00324 memset(b,0,255);fin.getline(b,256,'\n');
00325 m_STextureBoxNameRight=ExNihilo::ExtracValueFromSring(b,"<skybox_right>","<#skybox_right>");
00326
00327
00328 //read number vertex
00329 memset(b,0,255);fin.getline(b,256,'\n');
00330 m_NumberVertex=ExNihilo::ExtractIntValueFromSring(b,"<number_vertex>","<#number_vertex>");
00331 //read vertex
00332 for(int i=0;i<m_NumberVertex;i++)
00333 {
00334 memset(b,0,255);fin.getline(b,256,'\n');
00335
00336 buffstring.erase(buffstring.begin(),buffstring.end());
00337 buffstring=ExNihilo::ExtracValueFromSring(b,"<vertex_data>","<#vertex_data>");
00338 VertexBuff.SetX(ExNihilo::ExtractFloatValueFromSring(buffstring,"<X>","<#X>"));
00339 VertexBuff.SetY(ExNihilo::ExtractFloatValueFromSring(buffstring,"<Y>","<#Y>"));
00340 VertexBuff.SetZ(ExNihilo::ExtractFloatValueFromSring(buffstring,"<Z>","<#Z>"));
00341 VertexBuff.SetU(ExNihilo::ExtractFloatValueFromSring(buffstring,"<U>","<#U>"));
00342 VertexBuff.SetV(ExNihilo::ExtractFloatValueFromSring(buffstring,"<V>","<#V>"));
00343 m_VecVertex.push_back(VertexBuff);
00344 //std::cout<<i<<"of"<<m_NumberVertex<<std::endl;
00345 }
00346 //read number mesh
00347 memset(b,0,255);fin.getline(b,256,'\n');
00348 m_NumberMesh=ExNihilo::ExtractIntValueFromSring(b,"<number_mesh>","<#number_mesh>");
00349 //read mesh
00350 for(int i=0;i<m_NumberMesh;i++)
00351 {
00352 memset(b,0,255);
00353 fin.getline(b,256,'\n');
00354 buffstring.erase(buffstring.begin(),buffstring.end());
00355 buffstring=ExNihilo::ExtracValueFromSring(b,"<mesh_data>","<#mesh_data>");
00356
00357
00358 MeshBuff.A=m_VecVertex.at(ExNihilo::ExtractIntValueFromSring(buffstring,"<A>","<#A>"));
00359 MeshBuff.B=m_VecVertex.at(ExNihilo::ExtractIntValueFromSring(buffstring,"<B>","<#B>"));
00360 MeshBuff.C=m_VecVertex.at(ExNihilo::ExtractIntValueFromSring(buffstring,"<C>","<#C>"));
00361
00362 MeshBuff.m_AB=ExNihilo::ExtractIntValueFromSring(buffstring,"<AB>","<#AB>");
00363 MeshBuff.m_CA=ExNihilo::ExtractIntValueFromSring(buffstring,"<CA>","<#CA>");
00364 MeshBuff.m_BC=ExNihilo::ExtractIntValueFromSring(buffstring,"<BC>","<#BC>");
00365
00366 MeshBuff.SetMaterial(ExNihilo::ExtracValueFromSring(buffstring,"<texture>","<#texture>").data());
00367
00368 ManagerTexture->Add(MeshBuff.GetMaterial());
00369 MeshBuff.m_Smoothing=ExNihilo::ExtractIntValueFromSring(buffstring,"<smothing>","<#smothing>");
00370
00371 MeshBuff.m_MeshNumber=i;
00372
00373 m_VecMesh.push_back(MeshBuff);
00374 //std::cout<<i<<"of"<<m_NumberMesh<<std::endl;
00375
00376
00377 }
00378 fin.close();
00379
00380 }else throw ExCExpFileNotFound();
00381
00382
00383
00384 ManagerTexture->Load(m_STextureBoxNameTop);
00385 ManagerTexture->SetCurrentObject(m_STextureBoxNameTop);
00386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
00387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
00388 ManagerTexture->Load(m_STextureBoxNameBottom);
00389 ManagerTexture->SetCurrentObject(m_STextureBoxNameBottom);
00390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
00391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
00392 ManagerTexture->Load(m_STextureBoxNameFront);
00393 ManagerTexture->SetCurrentObject(m_STextureBoxNameFront);
00394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
00395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
00396 ManagerTexture->Load(m_STextureBoxNameBack);
00397 ManagerTexture->SetCurrentObject(m_STextureBoxNameBack);
00398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
00399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
00400 ManagerTexture->Load(m_STextureBoxNameLeft);
00401 ManagerTexture->SetCurrentObject(m_STextureBoxNameLeft);
00402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
00403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
00404 ManagerTexture->Load(m_STextureBoxNameRight);
00405 ManagerTexture->SetCurrentObject(m_STextureBoxNameRight);
00406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
00407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
00408
00409
00410 BuildSkyBox();
00411 BuilList();
00412 *Consol<<FileName<<" map file loaded with "<<m_NumberVertex<<" vertex and "<<m_NumberMesh<<" faces"<<std::endl;
00413
00414 return true;
00415
00416 UnGuard
00417 }
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Definition at line 110 of file ExCMap.h. References m_GlListId. Referenced by ExManagerMap::LoadMap().
00110 {return m_GlListId;}
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Definition at line 105 of file ExCMap.h. References m_NumberMesh.
00106 {m_NumberMesh=NumberMesh;}
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Definition at line 95 of file ExCMap.h. References m_ShowSkybox. Referenced by ExManagerMap::HideMesh().
00095 {m_ShowSkybox=false;}
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Definition at line 99 of file ExCMap.h. References m_OctreeState. Referenced by ExManagerMap::HideOctreeSubdivision().
00099 {m_OctreeState=false;}
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Definition at line 93 of file ExCMap.h. Referenced by ExManagerMap::HideSkybox().
00094 {m_ShowSkybox=true;}
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Definition at line 102 of file ExCMap.h. Referenced by ExManagerMap::LoadMap(), and LoadMap(). |
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Definition at line 56 of file ExCMap.h. Referenced by BuilList(), DrawAllMesh(), and SetManagerTexture(). |
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Definition at line 57 of file ExCMap.h. Referenced by BuildSkyBox(), and Draw(). |
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Definition at line 49 of file ExCMap.h. Referenced by BuilList(). |
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Definition at line 52 of file ExCMap.h. Referenced by GetRenderMode(), LoadMap(), and SetNumberMesh(). |
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Definition at line 53 of file ExCMap.h. Referenced by LoadMap(). |
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Definition at line 61 of file ExCMap.h. Referenced by DisableOctree(), ExCMap(), and ShowOctreeSubdivision(). |
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Definition at line 54 of file ExCMap.h. Referenced by GetGlListId(). |
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Definition at line 60 of file ExCMap.h. Referenced by EnableOctree(), ExCMap(), and HideMesh(). |
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Definition at line 62 of file ExCMap.h. Referenced by ExCMap(), and HideOctreeSubdivision(). |
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Definition at line 59 of file ExCMap.h. Referenced by ExCMap(), HideSkybox(), and ShowMesh(). |
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Definition at line 82 of file ExCMap.h. Referenced by BuildSkyBox(), ExCMap(), and LoadMap(). |
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Definition at line 80 of file ExCMap.h. Referenced by BuildSkyBox(), ExCMap(), and LoadMap(). |
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Definition at line 81 of file ExCMap.h. Referenced by BuildSkyBox(), ExCMap(), and LoadMap(). |
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Definition at line 83 of file ExCMap.h. Referenced by BuildSkyBox(), ExCMap(), and LoadMap(). |
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Definition at line 84 of file ExCMap.h. Referenced by BuildSkyBox(), ExCMap(), and LoadMap(). |
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Definition at line 79 of file ExCMap.h. Referenced by BuildSkyBox(), ExCMap(), and LoadMap(). |
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Definition at line 48 of file ExCMap.h. Referenced by BuilList(), ExCMap(), and LoadMap(). |
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Definition at line 46 of file ExCMap.h. Referenced by BuilList(), ExCMap(), and LoadMap(). |
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Definition at line 44 of file ExCMap.h. Referenced by BuildSkyBox(), BuilList(), and LoadMap(). |
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1.3-rc1