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# ExCParticuleTexture.h

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020
    00021  *
    00022  */
    00023
    00024 #ifndef __EXCPARTICULETEXTURE_H__
    00025 #define __EXCPARTICULETEXTURE_H__
    00026
    00027 //--------------------------------
    00028 // File to include
    00029 //--------------------------------
    00030 #include "ExDefine.h"
    00031 #include "ExMath.h"
    00032 #include "ExCParticule.h"
    00033 #include "ExManagerTexture.h"
    00034 //--------------------------------
    00035 class ExCParticuleTexture : public  ExCParticule
    00036 {
    00037 protected:
    00038         //--------------------------------
    00039         // Variable
    00040         //--------------------------------
    00041         ExManagerTexture        *ManagerTexture;
    00042 public:
    00043         //--------------------------------
    00044         // Constructor // Destructor
    00045         //--------------------------------
    00046         ExCParticuleTexture();
    00047         ~ExCParticuleTexture();
    00048         //--------------------------------
    00049         // Methode
    00050         //--------------------------------
    00051         inline void SetManagerTexture(ExManagerTexture * Texture){ManagerTexture = Texture;}
    00052 };
    00053
    00054 #endif  //__EXCPARTICULETEXTURE_H__
    00055