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# ExCMap.h

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020  * $Id: ExCMap.h,v 1.11 2002/11/19 17:13:26 data Exp $
    00021  *
    00022  */
    00023
    00024 #ifndef __EXMAP_H__
    00025 #define __EXMAP_H__
    00026 //--------------------------------
    00027 // File to include
    00028 //--------------------------------
    00029 #include "ExDefine.h"
    00030 #include "ExMath.h"
    00031 #include "ExManagerTexture.h"
    00032 #include "ExCGizmoRectangle.h"
    00033 #include "ExCFrustum.h"
    00034 #include "ExCOctree.h"
    00035 #include "ExCObject3D.h"
    00036
    00037 //--------------------------------
    00038 class ExCMap :public ExCObject3D
    00039 {
    00040 protected:
    00041 //--------------------------------
    00042 // Variable
    00043 //--------------------------------
    00044
    00045         ExManagerTexture                *ManagerTexture;
    00046
    00047         std::vector<ExCVertex> m_VecVertex;
    00048         std::vector<ExCVertex>::iterator m_ItVecVertex;
    00049         std::vector<ExCMesh> m_VecMesh;
    00050         std::vector<ExCMesh>::iterator m_ItVecMesh;
    00051
    00052
    00053         long                    m_NumberMesh;
    00054         long                    m_NumberVertex;
    00055         int                             m_RenderMode;
    00056
    00057         GLuint                  m_GlListId;
    00058         GLuint                  m_GlSkyBoxListId;
    00059
    00060         bool                    m_ShowSkybox;
    00061         bool                    m_ShowMesh;
    00062         bool                    m_OctreeState;
    00063         bool                    m_ShowOctreeSubdivision;
    00064
    00065
    00066
    00067         void DrawAllMesh(void);
    00068         void DrawMeshInFrustrum(void);
    00069         void BuildSkyBox(void);
    00070         void BuildOctree(void);
    00071         void BuilList(void);
    00072         void BuildVertexArrays(void);
    00073
    00074
    00075
    00076         //ExCOctree m_Octree;
    00077         //ExCFrustum                            Frustrum;
    00078 public:
    00079
    00080         std::string                     m_STextureBoxNameTop;
    00081         std::string                     m_STextureBoxNameBottom;
    00082         std::string                     m_STextureBoxNameFront;
    00083         std::string                     m_STextureBoxNameBack;
    00084         std::string                     m_STextureBoxNameLeft;
    00085         std::string                     m_STextureBoxNameRight;
    00086 //--------------------------------
    00087 // Constructor // Destructor
    00088 //--------------------------------
    00089         ExCMap(void);
    00090         ~ExCMap(void);
    00091 //--------------------------------
    00092 // Methode
    00093 //--------------------------------
    00094         inline void ShowSkybox(void){m_ShowSkybox=true;}
    00095         inline void HideSkybox(void){m_ShowSkybox=false;}
    00096         inline void ShowMesh(void){m_ShowMesh=true;}
    00097         inline void HideMesh(void){m_ShowMesh=false;}
    00098         inline void EnableOctree(void){m_OctreeState=true;}
    00099         inline void DisableOctree(void){m_OctreeState=false;}
    00100         inline void ShowOctreeSubdivision(void){m_ShowOctreeSubdivision=true;}
    00101         inline void HideOctreeSubdivision(void){m_ShowOctreeSubdivision=false;}
    00102
    00103         std::ostrstream *Consol;
    00104         void (*WriteToConsol)(const char *Label);
    00105
    00106         inline void SetNumberMesh(long NumberMesh){m_NumberMesh=NumberMesh;}
    00107
    00108         inline long GetNumberMesh(void){return m_NumberMesh;}
    00109         inline int GetRenderMode(void){return m_RenderMode;}
    00110         inline GLuint GetGlListId(void){return m_GlListId;}
    00111         inline void SetManagerTexture(ExManagerTexture * Texture){ManagerTexture=Texture;}
    00112
    00113         bool LoadMap(const char *FileName);
    00114         void Draw(void);
    00115
    00116
    00117 };
    00118 #endif //__EXMAP_H__