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# ExCEntite.h

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020  * $Id: ExCEntite.h,v 1.6 2002/08/14 15:27:37 data Exp $
    00021  *
    00022  */
    00023
    00024 #ifndef __EXCENTITE_H__
    00025 #define __EXCENTITE_H__
    00026 //--------------------------------
    00027 // File to include
    00028 //--------------------------------
    00029 #include "ExDefine.h"
    00030 #include "ExMath.h"
    00031 #include "ExCObject3D.h"
    00032 #include "ExCGizmoRectangle.h"
    00033 #include "ExManagerTexture.h"
    00034 //--------------------------------
    00035 class ExCEntite : public ExCObject3D
    00036 {
    00037 protected:
    00038 //--------------------------------
    00039 // Variable
    00040 //--------------------------------
    00041                 ExManagerTexture        *ManagerTexture;
    00042         std::vector<ExCVertex> m_VecVertex;
    00043         std::vector<ExCVertex>::iterator m_ItVecVertex;
    00044         std::vector<ExCMesh> m_VecMesh;
    00045         std::vector<ExCMesh>::iterator m_ItVecMesh;
    00046
    00047         long                    m_NumberVertex;
    00048         long                    m_NumberMesh;
    00049         int                             m_RenderMode;
    00050         GLuint                  m_GlListId;
    00051
    00052
    00053         //--------------------------------
    00054         // Methode
    00055         //--------------------------------
    00056
    00057 public:
    00058         ExCGizmoRectangle       m_BoxPvs;
    00059 //--------------------------------
    00060 // Constructor // Destructor
    00061 //--------------------------------
    00062         ExCEntite(void);
    00063         ~ExCEntite(void);
    00064 //--------------------------------
    00065 // Methode
    00066 //--------------------------------
    00067         inline void SetManagerTexture(ExManagerTexture * Texture){ManagerTexture=Texture;}
    00068         inline void SetNumberVertex(long NumberVertex){m_NumberVertex=NumberVertex;}
    00069         inline void SetNumberMesh(long NumberMesh){m_NumberMesh=NumberMesh;}
    00070
    00071         inline long GetNumberVertex(void){return m_NumberVertex;}
    00072         inline long GetNumberMesh(void){return m_NumberMesh;}
    00073         inline int GetRenderMode(void){return m_RenderMode;}
    00074         inline GLuint GetGlListId(void){return m_GlListId;}
    00075
    00076         virtual void Draw(void);
    00077         void DrawWithoutList(void);
    00078         virtual bool LoadAsc(char *FileName);
    00079         virtual void MakeList(void);
    00080     virtual void SetRenderMode(int RenderMode);
    00081
    00082         void AddVertex(ExCVertex Vertex);
    00083         void AddMesh(ExCMesh Mesh);
    00084         ExCVertex GetVertex(int pos);
    00085
    00086         void BuildPvsBox(void);
    00087 };
    00088 #endif //__EXCENTITE_H__