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# ExCInterface.h

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020  * $Id: ExCInterface.h,v 1.5 2002/10/15 09:17:15 data Exp $
    00021  *
    00022  */
    00023
    00024 #ifndef __EXCINTERFACE_H__
    00025 #define __EXCINTERFACE_H__
    00026 //--------------------------------
    00027 // File to include
    00028 //--------------------------------
    00029 #include "ExDefine.h"
    00030 #include "ExMath.h"
    00031 #include "ExCAction.h"
    00032 #include "ExManagerWindow.h"
    00033 #include "ExManagerTexture.h"
    00034 #include "ExCFile.h"
    00035 #include "ExCFile2.h"
    00036 #include "ExCObject2D.h"
    00037
    00038 //--------------------------------
    00039 class ExCInterface   : public ExCObject2D
    00040 {
    00041 private:
    00042 //--------------------------------
    00043 // Variable
    00044 //--------------------------------
    00045         ExManagerWindow         *ManagerWindow;
    00046         ExManagerTexture        *ManagerTexture;
    00047         std::string                     m_Texture;
    00048         std::string                     m_TextureMask;
    00049         int                                     m_NumInterface;
    00050         int                                     m_DefaultResolutionX;
    00051         int                                     m_DefaultResolutionY;
    00052         bool                            m_ShowRegion;
    00053         bool                            m_State;
    00054
    00055         struct ActionCommand
    00056         {
    00057                 int                             m_Action;
    00058                 int                             m_Command;
    00059                 std::string             m_Param;
    00060                 int                             m_MouseXup;
    00061                 int                             m_MouseYup;
    00062                 int                             m_MouseXdown;
    00063                 int                             m_MouseYdown;
    00064         };
    00065         std::vector<ActionCommand>                       m_VecActionCommand;
    00066         std::vector<ActionCommand>::iterator m_ItVecActionCommand;
    00067
    00068 public:
    00069         std::ostrstream *Consol;
    00070         ExCInterface(void);
    00071         ExCInterface(std::string FileName);
    00072         ~ExCInterface(void);
    00073 //--------------------------------
    00074 // Methode
    00075 //--------------------------------
    00076         bool LoadFile(std::string FileName);
    00077
    00078         inline void SetManagerWindow(ExManagerWindow *Window){ManagerWindow = Window;}
    00079         inline void SetManagerTexture(ExManagerTexture * Texture){ManagerTexture = Texture;}
    00080
    00081         inline void SetNumInterface(int num){m_NumInterface=num;}
    00082         inline int      GetNumInterface(void ){return m_NumInterface;}
    00083
    00084         inline  void ShowRegion(void){m_ShowRegion=true;}
    00085         inline  void HideRegion(void){m_ShowRegion=false;}
    00086         inline  void DisableInterface(void){m_State=false;}
    00087         inline  void EnableInterface(void){m_State=true;}
    00088         inline  bool GetInterfaceState(void){return m_State;}
    00089
    00090         void Draw(void);
    00091         ExCAction InputCommand(int command,int mousex,int mousey);
    00092
    00093 };
    00094 #endif //__EXCINTERFACE_H__