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# ExCMeshLOD3ds.cpp

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020
    00021  *
    00022  */
    00023
    00024 #include "ExCMeshLOD3ds.h"
    00025
    00026 ExCMeshLOD3ds::ExCMeshLOD3ds()
    00027 {
    00028 Guard(ExCMeshLOD3ds::ExCMeshLOD3ds())
    00029         SetName("ExCMeshLOD3ds");
    00030         SetType(typeid(this).name());
    00031 UnGuard
    00032 }
    00033
    00034 ExCMeshLOD3ds::~ExCMeshLOD3ds()
    00035 {
    00036 Guard(ExCMeshLOD3ds::~ExCMeshLOD3ds())
    00037 UnGuard
    00038 }
    00039
    00040 void ExCMeshLOD3ds::Draw(void)
    00041 {
    00042 Guard(void ExCMeshLOD3ds::Draw(void))
    00043 if(!m_Visible)return;
    00044         ExCMatrix4x4 MAtrix;
    00045         glGetFloatv(GL_MODELVIEW_MATRIX, MAtrix.m_Matrix);
    00046         std::cout<<MAtrix<<std::endl;
    00047
    00048
    00049         /*m.m_Matrix[0]<<"]"<<"["<<m.m_Matrix[4]<<"]"<<"["<<m.m_Matrix[8]<<"]"<<"["<<m.m_Matrix[12]<<"]|"<<std::endl;
    00050         m.m_Matrix[1]<<"]"<<"["<<m.m_Matrix[5]<<"]"<<"["<<m.m_Matrix[9]<<"]"<<"["<<m.m_Matrix[13]<<"]|"<<std::endl;
    00051         m.m_Matrix[2]<<"]"<<"["<<m.m_Matrix[6]<<"]"<<"["<<m.m_Matrix[10]<<"]"<<"["<<m.m_Matrix[14]<<"]|"<<std::endl;
    00052         */
    00053         ExCVec3D Vec,Vec2;
    00054         Vec.SetX(MAtrix.m_Matrix[0]+MAtrix.m_Matrix[1]+MAtrix.m_Matrix[2]);
    00055         Vec.SetY(MAtrix.m_Matrix[4]+MAtrix.m_Matrix[5]+MAtrix.m_Matrix[6]);
    00056         Vec.SetZ(MAtrix.m_Matrix[8]+MAtrix.m_Matrix[9]+MAtrix.m_Matrix[10]);
    00057
    00058         Vec2.SetValue(MAtrix.m_Matrix[12],MAtrix.m_Matrix[13],MAtrix.m_Matrix[14]);
    00059         std::cout<<Vec2<<std::endl;
    00060
    00061         std::cout<<DistanceBeteweenTwoPoint(Vec2,m_Position);
    00062
    00063         if(DistanceBeteweenTwoPoint(Vec2,m_Position)>m_DistanceForModel)
    00064         {
    00065                 m_LowModel.Draw();return;
    00066         }
    00067         if(DistanceBeteweenTwoPoint(Vec2,m_Position)>m_DistanceForModelHigh)
    00068         {
    00069                 m_NormalModel.Draw();return;
    00070         }
    00071         m_HighModel.Draw();
    00072 UnGuard
    00073 }
    00074
    00075 bool ExCMeshLOD3ds::Load(std::string FileName)
    00076 {
    00077 Guard(bool ExCMeshLOD3ds::Load(std::string FileName))
    00078         FileName="../Data/Mesh/"+FileName;
    00079         m_HighLevel=ExNihilo::ExtracStringValueFromFile(FileName,"<ModelHigh>","<#ModelHigh>");
    00080         m_DistanceForModelHigh=ExNihilo::ExtractFloatValueFromFile(FileName,"<DistanceForModelHigh>","<#DistanceForModelHigh>");
    00081         m_NormalLevel=ExNihilo::ExtracStringValueFromFile(FileName,"<Model>","<#Model>");
    00082         m_DistanceForModel=ExNihilo::ExtractFloatValueFromFile(FileName,"<DistanceForModel>","<#DistanceForModel>");
    00083         m_LowLevel=ExNihilo::ExtracStringValueFromFile(FileName,"<ModelLow>","<#ModelLow>");
    00084
    00085         m_HighModel.SetManagerTexture(ManagerTexture);
    00086         m_HighModel.Load("../Data/Modeles/"+m_HighLevel);
    00087
    00088         m_NormalModel.SetManagerTexture(ManagerTexture);
    00089         m_NormalModel.Load("../Data/Modeles/"+m_NormalLevel);
    00090
    00091         m_LowModel.SetManagerTexture(ManagerTexture);
    00092         m_LowModel.Load("../Data/Modeles/"+m_LowLevel);
    00093 UnGuard
    00094 }