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# ExCFrustum.h

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020  * $Id: ExCFrustum.h,v 1.5 2002/08/25 15:27:48 data Exp $
    00021  *
    00022  */
    00023
    00024 #ifndef __EXCFRUSTUM_H__
    00025 #define __EXCFRUSTUM_H__
    00026 //--------------------------------
    00027 // File to include
    00028 //--------------------------------
    00029 #include "ExDefine.h"
    00030 #include "Math/ExMath.h"
    00031
    00032 //--------------------------------
    00033 class ExCFrustum
    00034 {
    00035 private:
    00036 //--------------------------------
    00037 // Variable
    00038 //--------------------------------
    00039         float m_Frustum[6][4];
    00040 public:
    00041 //--------------------------------
    00042 // Constructor // Destructor
    00043 //--------------------------------
    00044         ExCFrustum(void);
    00045         ~ExCFrustum(void);
    00046 //--------------------------------
    00047 // Methode
    00048 //--------------------------------
    00049         void CalculateFrustum();
    00050         bool PointInFrustum(float x, float y, float z);
    00051         bool SphereInFrustum(float x, float y, float z, float radius);
    00052         bool CubeInFrustum( float x, float y, float z, float size );
    00053         bool BoxInFrustrum(ExCVec3D point[8]);
    00054
    00055         bool PlaneInFrustrum(ExCVec3D point[4]);
    00056 };
    00057 #endif //__EXCFRUSTRUM_H__