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# ExCMeshWaterDisqueEffect.cpp

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020
    00021  *
    00022  */
    00023
    00024 #include "ExCMeshWaterDisqueEffect.h"
    00025
    00026 ExCMeshWaterDisqueEffect::ExCMeshWaterDisqueEffect()
    00027 {
    00028 Guard(ExCMeshWaterDisqueEffect::ExCMeshWaterDisqueEffect())
    00029         SetName("ExCMeshWaterDisqueEffect");
    00030         SetType(typeid(this).name());
    00031
    00032         m_Rayon=20;
    00033         m_NumberFace=16;
    00034         m_Rotation=0;
    00035         m_NumberLayer=3;
    00036         m_SizeBetwenLayer=0.001;
    00037         m_Texture1="wave.dds";
    00038         m_TextureMouvingVec.SetValue(0,-0.0001);
    00039         m_TextureNextMouvingVec.SetValue(0,-0.00005);
    00040         m_Color.SetValue(0.9,0.0,0.0f);
    00041 UnGuard
    00042 }
    00043
    00044 ExCMeshWaterDisqueEffect::~ExCMeshWaterDisqueEffect()
    00045 {
    00046 Guard(ExCMeshWaterDisqueEffect::~ExCMeshWaterDisqueEffect())
    00047 UnGuard
    00048 }
    00049
    00050 void ExCMeshWaterDisqueEffect::Draw(void)
    00051 {
    00052 Guard(void ExCMeshWaterDisqueEffect::Draw(void))
    00053 if(!m_Visible)return;
    00054
    00055         ExCVec3D        Vec;
    00056         glPushAttrib(GL_ALL_ATTRIB_BITS);
    00057         glPushMatrix();
    00058         glTranslatef(0,1000,0);
    00059         glDisable(GL_LIGHTING);
    00060         glColor3f(m_Color.GetX(),m_Color.GetY(),m_Color.GetZ());
    00061         glEnable(GL_TEXTURE_2D);
    00062
    00063         for(int j=0;j<m_NumberLayer+0;j++)
    00064         {
    00065
    00066                 glMatrixMode(GL_TEXTURE);
    00067                 glTranslatef((m_TextureMouvingVec.GetX()+(j*m_TextureNextMouvingVec.GetX()))*glutGet(GLUT_ELAPSED_TIME)
    00068                         ,(m_TextureMouvingVec.GetY()+(j*m_TextureNextMouvingVec.GetY()))*glutGet(GLUT_ELAPSED_TIME),0.0f);
    00069                 glRotatef(45,0,0,1);
    00070                 glMatrixMode(GL_MODELVIEW);
    00071
    00072                 ManagerTexture->SetCurrentObject(m_Texture1);
    00073
    00074                 if(j!=0)
    00075                 {
    00076                         glEnable(GL_BLEND);
    00077                         glBlendFunc(GL_ONE,GL_ONE);
    00078                         glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
    00079                 }
    00080
    00081                 glBegin(GL_QUADS);
    00082                 for(int i=0;i<m_NumberFace;i++)
    00083                 {
    00084                         glColor4f(m_Color.GetX(),m_Color.GetY(),m_Color.GetZ(),1.0f);
    00085                         glTexCoord2f(1,1);glVertex3f(0,m_SizeBetwenLayer*j,0);
    00086
    00087                         glColor4f(0,0,0,0.0f);
    00088                         glTexCoord2f(0,1);
    00089                         Vec.SetX(Cos[(i+1)*(360/m_NumberFace)]*(m_Rayon));
    00090                         Vec.SetZ(Sin[(i+1)*(360/m_NumberFace)]*(m_Rayon));
    00091                         Vec.SetY(m_SizeBetwenLayer*j);
    00092                         if(i==m_NumberFace-1)
    00093                         {
    00094                                 Vec.SetX(Cos[(0)*(360/m_NumberFace)]*(m_Rayon));
    00095                                 Vec.SetZ(Sin[(0)*(360/m_NumberFace)]*(m_Rayon));
    00096                         }
    00097                         glVertex3fv(Vec.m_Vector);
    00098
    00099                         glTexCoord2f(1,0);
    00100                         Vec.SetX(Cos[(i)*(360/m_NumberFace)]*(m_Rayon));
    00101                         Vec.SetZ(Sin[(i)*(360/m_NumberFace)]*(m_Rayon));
    00102                         Vec.SetY(m_SizeBetwenLayer*j);
    00103                         glVertex3fv(Vec.m_Vector);
    00104
    00105                         glColor4f(m_Color.GetX(),m_Color.GetY(),m_Color.GetZ(),1.0f);
    00106                         glTexCoord2f(0,0);glVertex3f(0,m_SizeBetwenLayer*j,0);
    00107                 }
    00108                 glEnd();
    00109
    00110                 glMatrixMode(GL_TEXTURE);
    00111                 glLoadIdentity();
    00112                 glMatrixMode(GL_MODELVIEW);
    00113         }
    00114
    00115
    00116         glDisable(GL_TEXTURE_2D);
    00117         glPopMatrix();
    00118         glPopAttrib();
    00119
    00120 UnGuard
    00121 }
    00122
    00123 bool ExCMeshWaterDisqueEffect::Load(std::string FileName)
    00124 {
    00125 Guard(bool ExCMeshWaterDisqueEffect::Load(std::string FileName))
    00126         FileName="../Data/Mesh/"+FileName;
    00127         m_NumberFace=ExNihilo::ExtractIntValueFromFile(FileName,"<NumberFace>","<#NumberFace>");
    00128         m_Rayon=ExNihilo::ExtractFloatValueFromFile(FileName,"<Rayon>","<#Rayon>");
    00129         m_NumberLayer=ExNihilo::ExtractIntValueFromFile(FileName,"<NumberLayer>","<#NumberLayer>");
    00130         m_SizeBetwenLayer=ExNihilo::ExtractFloatValueFromFile(FileName,"<SizeBetwenLayer>","<#SizeBetwenLayer>");
    00131         m_Texture1=ExNihilo::ExtracStringValueFromFile(FileName,"<Texture>","<#Texture>");
    00132         m_TextureMouvingVec.SetValue(ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureMouvingVecX>","<#TextureMouvingVecX>"),
    00133                                                                 ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureMouvingVecY>","<#TextureMouvingVecY>"));
    00134         m_TextureNextMouvingVec.SetValue(ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureNextMouvingVecX>","<#TextureNextMouvingVecX>"),
    00135                                                                         ExNihilo::ExtractFloatValueFromFile(FileName,"<TextureNextMouvingVecY>","<#TextureNextMouvingVecY>"));
    00136         m_Color.SetValue(ExNihilo::ExtractFloatValueFromFile(FileName,"<ColorR>","<#ColorR>")
    00137                                         ,ExNihilo::ExtractFloatValueFromFile(FileName,"<ColorG>","<#ColorG>")
    00138                                         ,ExNihilo::ExtractFloatValueFromFile(FileName,"<ColorB>","<#ColorB>"));
    00139         ManagerTexture->Add(m_Texture1);
    00140 UnGuard
    00141 }