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# Référence du fichier ExManagerMesh.h

`#include "ExDefine.h"`
`#include "Math/ExMath.h"`
`#include "Manager/ManagerObject/ExManagerObject.h"`
`#include "Manager/ManagerObject/ExManagerTexture.h"`
`#include "Manager/ManagerObject/ExManagerModele.h"`
`#include "Object/Object3D/Mesh/ExCMesh.h"`
`#include "Object/Object3D/Mesh/ExCMeshFireEffect.h"`
`#include "Object/Object3D/Mesh/ExCMeshWaterEffect.h"`
`#include "Object/Object3D/Mesh/ExCMeshSummonCylenderEffect.h"`
`#include "Object/Object3D/Mesh/ExCMeshSmogEffect.h"`
`#include "Object/Object3D/Mesh/ExCMeshWaterDisqueEffect.h"`
`#include "Object/Object3D/Mesh/ExCMeshLOD3ds.h"`
`#include "Object/Object3D/Mesh/ExCMeshSauronEffect.h"`
`#include "Object/Object3D/Mesh/ExCMesh3ds.h"`
`#include "Object/Object3D/Mesh/ExCMeshBilboarded.h"`

Aller au code source de ce fichier.

## Composants
class | ExManagerMesh
## Énumérations
enum | MeshType { MESH_FIRE_EFFECT, MESH_WATER_EFFECT, MESH_SUMMON_CYLENDER_EFFECT, MESH_SMOG_EFFECT, MESH_WATER_DISQUE_EFFECT, MESH_LOD_3DS, MESH_SAURON_EFFECT, MESH_3DS, MESH_BILBOARDED, MESH_UNKNOWN }

## Documentation du type de l'énumération

enum MeshType

  | Éléments énumérés:
  MESH_FIRE_EFFECT |
  MESH_WATER_EFFECT |
  MESH_SUMMON_CYLENDER_EFFECT |
  MESH_SMOG_EFFECT |
  MESH_WATER_DISQUE_EFFECT |
  MESH_LOD_3DS |
  MESH_SAURON_EFFECT |
  MESH_3DS |
  MESH_BILBOARDED |
  MESH_UNKNOWN |
Définition à la ligne 77 du fichier ExManagerMesh.h. Référencé par ExManagerMesh::GetMeshType().
    00078 {
    00079         MESH_FIRE_EFFECT,
    00080         MESH_WATER_EFFECT,
    00081         MESH_SUMMON_CYLENDER_EFFECT,
    00082         MESH_SMOG_EFFECT,
    00083         MESH_WATER_DISQUE_EFFECT,
    00084         MESH_LOD_3DS,
    00085         MESH_SAURON_EFFECT,
    00086         MESH_3DS,
    00087         MESH_BILBOARDED,
    00088         MESH_UNKNOWN
    00089 };