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# ExManagerVertexArrays.cpp

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020
    00021  *
    00022  */
    00023 #include "ExManagerVertexArrays.h"
    00024
    00025 bool ExManagerVertexArrays::m_flag = false;
    00026 ExManagerVertexArrays* ExManagerVertexArrays::m_instance = NULL;
    00027
    00028 ExManagerVertexArrays* ExManagerVertexArrays::CreateSingleton(void){
    00029 Guard(ExManagerVertexArrays* ExManagerVertexArrays::CreateSingleton(void))
    00030         if(!m_flag)
    00031         {
    00032                 m_flag = true; // We are creating the error log now, so set flag to true
    00033                 m_instance = new ExManagerVertexArrays; // Create the error log
    00034         }else
    00035         {
    00036                 std::cout<<"Error singleton already created"<<std::endl;
    00037         }
    00038         return m_instance;
    00039 UnGuard
    00040 }
    00041
    00042 ExManagerVertexArrays::ExManagerVertexArrays(void)
    00043 {
    00044         glLockArraysEXT = NULL;
    00045         glUnlockArraysEXT = NULL;
    00046 }
    00047
    00048 ExManagerVertexArrays::~ExManagerVertexArrays(void)
    00049 {
    00050         m_flag =false;
    00051 }
    00052
    00053 void ExManagerVertexArrays::Reset(void)
    00054 {
    00055 Guard(void ExManagerVertexArrays::Reset(void))
    00056 UnGuard
    00057 }
    00058
    00059 void ExManagerVertexArrays::Init(void)
    00060 {
    00061 Guard(void ExManagerVertexArrays::Init(void))
    00062         glLockArraysEXT = NULL;
    00063         glUnlockArraysEXT = NULL;
    00064         char *extList = (char *) glGetString(GL_EXTENSIONS);
    00065         //checking for compiled vertex array
    00066         if(extList && strstr(extList,"GL_EXT_compiled_vertex_array"))
    00067         {
    00068                 #ifdef UNIX_SRC
    00069                 #else
    00070                         glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)
    00071                         wglGetProcAddress("glLockArraysEXT");
    00072
    00073                         glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)
    00074                         wglGetProcAddress("glUnlockArraysEXT");
    00075                 #endif
    00076                 //glEnableClientState ( GL_VERTEX_ARRAY );
    00077                 //glEnableClientState ( GL_TEXTURE_COORD_ARRAY );
    00078         }
    00079         if(glLockArraysEXT = NULL){ *Consol<<"OpenGl glLockArraysEXT extension missing"<<std::endl; return;}
    00080         if(glUnlockArraysEXT = NULL){ *Consol<<"OpenGl glUnlockArraysEXT extension missing"<<std::endl; return;}
    00081         *Consol<<"ExManagerVertexArrays::GL_EXT_compiled_vertex_array found and enable"<<std::endl;
    00082
    00083 UnGuard
    00084 }
    00085
    00086 int ExManagerVertexArrays::RegisterArray(GLfloat *vertex,GLfloat *texture)
    00087 {
    00088 Guard(void ExManagerVertexArrays::RegisterArray(GLfloat *vertex,GLfloat *texture))
    00089         GLint x=0;
    00090         m_Texture=texture;
    00091         m_Vertex=vertex;
    00092         glVertexPointer(3, GL_FLOAT, 0, m_Vertex);
    00093         //glTexCoordPointer(2, GL_FLOAT, 0, m_Texture);
    00094         std::cout<<x<<std::endl;
    00095         return x;
    00096 UnGuard
    00097 }
    00098
    00099 void ExManagerVertexArrays::DrawElements(GLint Start,GLsizei count)
    00100 {
    00101 Guard(void ExManagerVertexArrays::ExManagerVertexArrays::DrawElements(GLint Start,GLsizei count))
    00102
    00103 UnGuard
    00104 }