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# ExManagerSpirit.cpp

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020  * $Id: ExManagerSpirit.cpp,v 1.9 2002/12/03 22:40:03 data Exp $
    00021  *
    00022  */
    00023
    00024 #include "ExManagerSpirit.h"
    00025
    00026 bool ExManagerSpirit::m_flag = false;
    00027 ExManagerSpirit* ExManagerSpirit::m_instance = NULL;
    00028
    00029 ExManagerSpirit* ExManagerSpirit::CreateSingleton(void){
    00030 Guard(ExManagerSpirit* ExManagerSpirit::CreateSingleton(void))
    00031         if(!m_flag)
    00032         {
    00033                 m_flag = true; // We are creating the error log now, so set flag to true
    00034                 m_instance = new ExManagerSpirit; // Create the error log
    00035         }else
    00036         {
    00037                 std::cout<<"Error singleton already created"<<std::endl;
    00038         }
    00039         return m_instance;
    00040 UnGuard
    00041 }
    00042
    00043 ExManagerSpirit::ExManagerSpirit(void)
    00044 {
    00045 }
    00046
    00047 ExManagerSpirit::~ExManagerSpirit(void)
    00048 {
    00049 }
    00050
    00051 void ExManagerSpirit::Reset(void)
    00052 {
    00053         ExManagerObject<ExCSpirit>::Reset();
    00054 }
    00055
    00056 void ExManagerSpirit::Init(void)
    00057 {
    00058         ExManagerObject<ExCSpirit>::Init();
    00059         ExCSpirit Spirit;
    00060         Spirit.SetName("SpiritTest");
    00061         Add(Spirit);
    00062 }
    00063
    00064 void ExManagerSpirit::Draw(void)
    00065 {
    00066
    00067 }
    00068