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# ExCMeshWaterEffect.cpp

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    00001 /*
    00002  * ExNihilo 3D Engine
    00003  *
    00004  *  This program is free software; you can redistribute it and/or modify
    00005  *  it under the terms of the GNU General Public License as published by
    00006  *  the Free Software Foundation; either version 2 of the License, or
    00007  *  (at your option) any later version.
    00008  *
    00009  *  This program is distributed in the hope that it will be useful,
    00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00012  *  GNU Library General Public License for more details.
    00013  *
    00014  *  You should have received a copy of the GNU General Public License
    00015  *  along with this program; if not, write to the Free Software
    00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00017  *
    00018  * Please read AUTHORS file !!!
    00019  *
    00020
    00021  *
    00022  */
    00023
    00024 float lightPosition[] = {0.0f, 60.0f,0.0f, 1.0f};               // Holds our light position
    00025 float lightAmbient[]  = {0.5f, 0.5f, 0.5f, 1.0f};               // Ambient light
    00026 float lightDiffuse[]  = {10.0f, 10.0f, 10.0f, 1.0f};    // Diffuse light
    00027 float lightSpecular[] = {10.0f, 10.0f, 10.0f, 1.0f};    // Specular light
    00028
    00029 float floorColor[]        = {1.0f,1.0f,1.0f,0.7f};                      // Floor material color alpha = 0.7f
    00030
    00031
    00032 #include "ExCMeshWaterEffect.h"
    00033
    00034 ExCMeshWaterEffect::ExCMeshWaterEffect()
    00035 {
    00036 Guard(ExCMeshWaterEffect::ExCMeshWaterEffect())
    00037         SetName("ExCMeshWaterEffect");
    00038         SetType(typeid(this).name());
    00039         m_CurrentAnimationTexture=0;
    00040 UnGuard
    00041 }
    00042
    00043 ExCMeshWaterEffect::~ExCMeshWaterEffect()
    00044 {
    00045 Guard(ExCMeshWaterEffect::~ExCMeshWaterEffect())
    00046 UnGuard
    00047 }
    00048
    00049
    00050 void ExCMeshWaterEffect::Draw(void)
    00051 {
    00052 Guard(void ExCMeshWaterEffect::Draw(void))
    00053 if(!m_Visible)return;
    00054 UnGuard
    00055 }
    00056
    00057 bool ExCMeshWaterEffect::Load(std::string FileName)
    00058 {
    00059 Guard(bool ExCMeshWaterEffect::Load(std::string FileName))
    00060
    00061 UnGuard
    00062 }
    00063